If you like to complete all possible side-quests, finish everything in one area, and only then move on to the next. While there are several quite complicated guides online, detailing when to go where for a constant challenge, you can minimize the risk of over-levelling by following a few simple guidelines: This can lead to increasingly boring encounters, with enemies constantly being "grey" ( at least 6 levels below the character level). reaching an area for the first time with your character at a higher level than the maximum enemy level range. In short, enemies do not scale to your level, they stay at the level you had when you first entered an area.īoth DLCs may be an exception to this, with Dead Kel allegedly featuring dynamic scaling to your character's level, although reports have been contradictory.ĭue to the amount of available Side Quests, the high XP rewards (especially when employing Fate-Shift), and the respawning enemies (every 72 hours), this creates the distinct possibilty of quickly "over-levelling" your character, i.e. Dungeons and "Dungeon-Cities" (Cities you have to enter via door and loading screen) have their own level range - often with a higher upper range than the surrounding area - so if you enter a general area (like Webwood), you will only level-lock the outside enemies, not the ones in Dungeons. This level will remain for the rest of the game. Kingdoms of Amalur features an "Area-Level Cap" for enemies, which will permanently lock the enemies in a certain area according to the player's level when he first enters.Īs an example, an Area that has an Area Level Range of 2-12 will: This means if the main quests are too tough for you to complete, you can focus on other side quests or faction quests to improve your character before going back to the main story. Kingdoms of Amalur is an "open world" adventure game.
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